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Door to An Occult Location

This hallway was created in the space of eight days, following the rules and guidelines of a test. I started by (very) roughly drawing out my idea and what I envisioned for the hallway, and followed that by a blockout, modeling, the general high poly pipeline. During this project I challenged myself to learn substance designer to create tileable textures with more interesting patterns, as I felt it would be a waste of time to hand paint them like I normally would. The intention was to create a detailed scene with limited assets as well as something spooky that might come out of doom.

Final Render

Final Render

Unlit Textures

Unlit Textures

Normal Maps

Normal Maps

Rough Concept

Rough Concept

Process Video