This hallway was created in the space of eight days, following the rules and guidelines of a test. I started by (very) roughly drawing out my idea and what I envisioned for the hallway, and followed that by a blockout, modeling, the general high poly pipeline. During this project I challenged myself to learn substance designer to create tileable textures with more interesting patterns, as I felt it would be a waste of time to hand paint them like I normally would. The intention was to create a detailed scene with limited assets as well as something spooky that might come out of doom.
Process Video